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Library Diorama

Modeled, textured, and rendered in Blender

PBR rendered with Cycles

All textures are procedurally generated through shader nodes

Book shelves are filled through Geometry nodes. This allows modularity in the number of books in a stack, the range for random book size and rotation, how random the differences are, and what book model to use.

Shader nodes for one of the flyers.

Scribble mask frame blocks out rectangles on the uv map for the scribble lines to be shown, creating these paragraph like sections on the texture.

This was used for the open books as well with different scribble lines.

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